Hypotheses:
1)
Hand-eye coordination in the microsurgery environment is separately teachable,
and testable. 2) Its learning can be improved by appropriate feedback,
and 3) Feedback direct to the motor system is stronger than visual feedback
alone.
Experimental
design: We
propose to divide a group of 20 incoming microsurgery students into a test
group and a control, each of 10.The
control group will experience only training on real physical and anatomical
materials.The test group will experience
digital training in basic motor skills. They will then move on to the same
training protocols as the control group.In
developing the virtual environment, we will test student volunteers on
whether the target motor skills are learned faster with (1) visual feedback
alone, (2) sound, or (3) haptic (force-reflecting) feedback, that diminishes
with skill level, to differentiate their training value.The
results will determine the system used with the microsurgery students.It
is expected that the mean time taken to reach the standard of reliably
performing five successive patent anastomoses in succession will be less
in the test group, and that in the mean they will score higher on appropriate
measures of quality.
We
will base the simulations on the hand-eye oriented Magma programming environment
from the Swedish company ReachIn, (http://www.reachin.se),
together with the ReachIn Display (RID) that integrates stereo graphics
with the haptic PHANToM robot arm, with a handle for simulated microsurgical forceps,
etc.,
to be developed locally.
Deliverables: The
study will determine the viability of digital pre-training for microsurgery,
improve knowledge of feedback modalities in task learning, and create a
prototype microsurgery pre-training system to be distributed to hospitals
around the world by an industrial partner.The
study results and protoype will be delivered one year from the project
start.
Further
development: This
system is expected to be valuable, and commercially viable, in itself.We
will then go to the skills of actual surgery: suturing and tying, on simulated
tissues.Digital simulation will
reveal much more about a trainee's technique than do physical or animal
models, and thus teach faster.Our
environment must add simulated tissues, needles, sutures, and their mechanical
interactions, computed in real time. (World wide, no suture simulator currently
supports knot-tying.) New mathematical algorithms under design in the Digital
Medicine Laboratory will make these simulations fast and realistic, and
the equipment and expertise acquired in creating and testing the pre-training
system will provide an ideal setting for their implementation.We
will deploy them commercially by the same pathway.
(A)SPECIFIC
AIMS
To
develop a digital environment for the simulation of work under a surgical
microscope, to teach fundamental motor skills to microsurgery trainees,
to test its training value, and to deploy the resulting training module
through an industrial partner.The
goals of the teaching programme and software are to advance the understanding
of motor-control learning, and to speed and improve the teaching of microsurgery.
Hypotheses
Microsurgery
involves a correspondence between what the eye sees, and what the hand
does, very different from the one learned in infancy [3].The
surgeon must master it as deeply and automatically as the childhood one.We
will test the hypotheses that:
·This
mastery is separately teachable, and testable
·Its
learning can be improved by appropriate feedback
·Feedback
direct to the motor system is stronger than visual feedback alone
(B)SIGNIFICANCE
Among
all human uses of the hand, surgery demands the greatest control and dexterity:
and of all surgery, microsurgery demands the most.A
surgical microscope enlarges by 10 to 15 times what the eye sees: but the
hands must still make microscopic motions.Some
experimental systems [6,8–10,13] map large movements of the hand to smaller
motions of a robot arm, filter tremor [12], or both.However,
such environments remain costly and are not
completely transparent to the user, due to the pixel-limited camera view
and the unnatural mechanical and control limits of robots. While these
devices may open new possibilities in surgical applications requiring very
high accuracy, e.g. eye surgery, surgeons will prefer to work directly
with their hands if they can do so, e.g., in hand surgery.Advances
in surgical technique require more and more surgeons to master the skills
of direct microsurgery.
Before
even addressing specific surgical techniques, the microsurgeon in training
is faced with two new demands.One
is to make very small, very delicate motions: the other is to coordinate
these, and control them, with a view not matched for size or angle.What
feels
like a rotation around a vertical axis looks like one with an axis
at 45o,
making control difficult.When a
child learns visual control of a fork, a pen, etc., her brain builds
a deep matching of what the visual cortex sees and what the motor cortex
does. An inch or direction is a visual concept, and also a muscular one.
Well established reflexes move the fork from a point X to a point
Y
seen as one inch away, directly above it.
The
microsurgical environment violates this well-learned matching.To
move an instrument tip between points that seem inches apart, the muscles
must smoothly move less than a millimetre.A
turn of 30o
remains a turn of 30o,
but in a changed direction.
With
hands under a microscope, the student can attempt to follow instructions
like "move the needle along its curve, don't push it straight," but cannot
easily judge success in this.At
present the needed hand-eye coordination skills are learned simultaneously
with the surgical tasks that depend on them, and in less than satisfactory
settings.The discussion in [1]
explains why the rat model is less than ideal for the novice microsurgeon,
with deficiencies in glove stitching, and a poor parallel to the three-dimensional
subtlety of human anatomy.
A
digital simulation can test the motion, report, and enable immediate improvement.
In contrast, real motions can only be assessed by watching them, or by
measurement at a late stage in skill acquisition. Digitally, dexterity
can be measured: the motions of the tool in the user's hand and
the force exerted are recorded, and errors in
motion or force are easily detected. Feedback on basic motor skills
should come at this early stage, rather than wait until problems are revealed
by leaky or blocked anastomoses. The ultimate aim should be to master basic
skills digitally, then specific microsurgical skills in a digital simulation
of human anatomy, before going to live patients.Spatial
understanding is much better correlated with surgical skill than is physical
dexterity itself, and [15] shows in the case of a normal hand-eye relation
that such understanding can be improved in a virtual environment, and the
improvement transferred to reality.This
proposal addresses the first stage, for the microsurgical hand-eye relation.
We will build on its success to move on to digital anatomy.
The
senses in the feedback loop that teaches motor skills can be:the
eyes alone, through the visual display; sound reporting degree of accuracy
or error [5]; or touch.Visual feedback
involves a delay of 200 to 300 milliseconds (see, e.g., [2]), with
the loop passing through many more systems.Learning
visual control involves learning to anticipate motion through this substantial
delay.Auditory reaction times can
be longer ([7] reports times of 700 msec., but this may be different
in fine motor control than for whole body navigation).Motor
reactions (innate or conditioned) have shorter pathways and reaction times[4].This
greater locality may also accelerate learning.
A
normal microsurgery environment provides very little feedback direct to
the hand, since the forces involved in (for instance) suturing are small.In
a physical simulation, such as replacing small arteries with plastic tubes,
the same holds.A digital simulation,
however, where the objects exist as computer data and are displayed to
the eye by computer graphics and to the hand by a robot arm, can be set
to display physically unreal forces or auditory tones that let the trainee
feel or hear whether the motion is correct.As
skill improves, the simulation reduces these signals to the vanishing point.We
propose to test whether this reduces the time required to reach a measured
standard of dexterity.
The
technique of microvascular surgery improves the surgeon's armamentarium
in a difficult problem, be it an organ transplant or the paediatric transfer
of an undescended testis.The anticipated
impact of this proposal on health care is improved learning and maintenance
of basic microsurgery skills for any medical or veterinary surgeon whose
practice is not primarily microsurgery.Procedures
large and small in most surgical specialties can require the optomotor
skills that this digital environment will teach.These
will lead to improved outcomes, less frequent need for surgical re-exploration
and salvage of a failed anastomosis, and a broader repertoire of surgical
options.
(C)RESEARCH
TEAM
Dr
Lim is Chief and Senior consultant in the department of Hand and Reconstructive
Surgery of NUH.He regularly conducts
microsurgical courses in Singapore for advanced surgical trainees nationally
and around the region, and is much concerned with the issues of microsurgical
skill acquisition.His specialty
is in microreconstruction of the upper extremities, which includes toe-to-hand
transfers, free flap resurfacing for large skin defects in the upper and
lower limbs, and vascularised joint transfers.He
is the author of chapters on these techniques in various authoritative
reference texts.
Dr Poston has sixty published papers in areas from archaeology to economics to medical imaging, and two textbooks that have remained in print for twenty-four years.He has a strong background in the mathematics of display and simulation, and in visualisation and the reach-in approach to human-computer interaction.His founding paper on this schema was included in the Industrial Electronics Handbook published by IEEE and CRC, and he has numerous publications in this area.In 1994 he helped found ReachIn (http://www.reachin.se) in Sweden, with the support of the Industrial Design school of Umeaa University and seed money from Ericsson, to develop the technology further and deploy it more widely, though he is not a salaried employee.This company now employs about twenty persons, and is shipping hardware and software environments for 3D interaction to many customers internationally.It is also developing applications for design and for surgical simulation.
Dr
Burdet is doing research in Robotics, Biomedical Engineering and Human-machine
interaction.He joined the NUS in
September 1999 as assistant professor in Mechanical Engineering.Dr.
Burdet obtained two Masters, in Mathematics and Physics, and a Ph.D. in
Robotics from ETH in Zurich, Switzerland. After his studies he realised
several Biomedical Engineering projects in Canada and Japan, for which
he obtained funding. During 1998–2000,
he published 7 papers in international peer-reviewed journals.
Ms
Sarimuthu has a background in various areas of information technology,
and is the first researcher of the NUH Hand and Microsurgery Dept to work
on computer visualisation problems.She
has established a strong sense of the relation of computational issues
to the quality and relevance of real-world data, working in the laboratory
to create datasets more appropriate for computer visualisation.She
will acquire a deeper knowledge of simulation and force feedback, in coding
work, while serving an essential function in bringing together the digital
activities with the world of the real microsurgical laboratory.
(D)METHODS
Collisions
and grasping: mathematical mechanics
In
the first stage, in parallel with the physical setup of a general-purpose
reach-in system and its programming environment, we will formulate mathematical
descriptions of the interactions between a curved needle and a microsurgical
forceps, including the magnetic effects which complicate the task for beginners.
Components
of skill
The
mechanics provides the basis for the interactions between this system and
the user: we will define precise protocols for the either-hand skills of
·Rotating
an object about a visually displayed axis (i.e., a physically different
axis).
·Moving
within the depth of field of the microscope
the
right-hand skills of
·Grasping
the needle at an intended angle
·Inserting
a needle along its own curve (not driving it straight)
·Pushing
a needle in small grasp/release steps
·Pulling
an emergent needle along its own curve
·Pulling
a suture through, within the depth of field of the microscope
and
the left-hand skills of
·Moving
an object to be sutured.
(Standard
surgical tools are designed for right-handers.)
Physical
environment for simulation
Users
will reach their hands into a virtual environment, rotated and scaled in
the way that a surgical microscope does.They
will see tool tips and objects moving as they do in the microscope, while
holding the handles of standard microsurgical forceps.The
microsurgeon feels no force when acting correctly, except for the spring
resistance of the forceps: the same spring force will be physically present,
and a sensor will report the degree of forceps closing to the simulation
software.Force feedback from the
robot arm will act as a signal of error, as will sound.
Software
structure for simulation
We
will specify an object-oriented software structure for simulating the above
interactions, providing visual/aural/haptic feedback to the trainee, and
recording/reporting success rates to the trainee and the trainer.In
this process we will develop a storyboard for the user interface (UI),
showing the different scenes that the software will display, and listing
the results of every user input action (move the robot arm, squeeze the
forceps handle, select a menu item, etc.) to which the software
will respond by changing the state of the display, or moving to a different
scene.The needles, forceps, selectors,
menus, etc., appearing in these scenes determine the objects that
must be represented in software, together with their interactions.Functional
specifications of these software objects will form part of an overall functional
specification of the software, together with the way that the software
incorporates the Magma environment for programming haptic reach-in applications,
developed and provided by ReachIn.(There
are complexities in displaying a virtual object simultaneously through
a visual screen, refreshed a few dozen times per second, and through force
feedback, refreshed 1,000 times per second if touch is to function usefully.The
Magma environment provides a general framework for such things, so that
the problems need not be solved in inconsistent, fragmentary ways as they
arise in a development project.)
The
storyboard, design and implementation will include a user interface to
control needle size, stiffness and curvature, adjustable within the needle
object class, embedded in a higher-level interface by which the trainer
or trainee manages the difficulty of the task.
Training
sequence design
We
will define skill-level criteria such as a sequence of five successes in
rotating a narrow cylinder within a tube (controlling axis of rotation,
despite the rotated view), and passing a curved needle though a curved
hole of given diameter (testing curved motion control).Failure
will constitute touching the side: at the training stage, this will be
signalled by acoustic or haptic feedback, but tests will provide only visual
feedback, as in actual surgery.The
interface will promote the trainee to a higher level of difficulty (for
instance, a smaller needle) when a particular skill level is reached at
current settings, until the level is appropriate for microsurgery.A
separate storyboard will specify an interface by which a trainer without
programming expertise can modify the sequences of tests and promotion.
Feedback
comparison and evaluation
When
this design has been implemented, we will recruit 20 undergraduate volunteers
to practice these tasks: 5 with visual feedback only, 5 with aural feedback
added, 5 with haptic feedback, and 5 with all these sensory modalities.We
will both test the speed at which the trainees attain the target skill
levels, and re-test later for retention of the acquired skills.We
will match the recruited group with survey results on local surgery trainees
for skill and enthusiasm in playing conventional computer games, and examine
the impact of these factors on skill acquisition scores, using standard
statistical tests.
Assessment
of medical value
In
the next phase of the work under this proposal, we will use with surgery
trainees the feedback scheme for which the previous subjects learned most
successfully, with the proviso that haptic feedback (as the more costly
option) will be chosen only if success rates are at least 30% better than
any other scheme tested.In this
phase, we will divide a group of 20 incoming microsurgery students into
a test group and a control, each of 10.The
control group will experience only training on real physical and anatomical
materials.The test group will experience
training in basic motor skills in a virtual environment, before moving
on to the same training protocols as the control group.
Trainees
will be scored on the number of attempts needed to reach the standard of
reliably performing five successive patent anastomoses in succession, in
a standard-sized rat.
It
is
expected that the attempt number will be less in the test group, and that
in the mean they will score higher on appropriate measures of quality.Speed
will be recorded, and we will examine its correlation with this training,
but it is not a primary criterion of excellence.
(E)REFERENCES
[1]
"Advanced Non-animal Microsurgical Exercises", N. L. Crosby, J. B. Clapson,
H. J. Buncke & L. Newlin, Microsurgery 16:655–658, 1995.
[2]
"Arm Trajectory Modifications During Reaching Towards Visual Targets",
T.Flash and E. J. Henis, Cognitive Neuroscience 3(3): 220–230.
[3]
"Vision and action: the control of grasping",
M. A. Goodale. ed, Norwood, N.J., Ablex Pub. Corp., 1990.
[4]
"Essentials of neural science and behavior"E.
R. Kandel, J. H. Schwartz, T. M. Jessell, eds, Appleton & Lange, 1995.
[5]
"Listening: An Introduction to the Perception of Auditory Events", S. Handel,
Cambridge, MA: MIT Press, 1989.See
also bibliography in http://www.icad.org/websiteV2.0/Biblio
[6]
"Performance of robotic augmentation in microsurgery-scale motions", R.
Kumar, T. Goradia, A. Barnes, P. Jensen, L. Whitcomb, D. Stoianovici, L.
Auer, & R Taylor, in Lecture Notes in Computer Science 1679: Medical
Image Computing and Computer-Assisted Intervention – MICCAI 99: the Second
International Conference, pp. 1108-1115, Springer Verlag, Cambridge, England,
September 1999.
[7
] "Testing sensory and motor hypotheses of inhibition of return", H-W.
Kwak, http://w3.knu.ac.kr/publication/ir-95.html
[8]
"Robot Assisted Microsurgery": http://robotics.jpl.nasa.gov/tasks/rams/homepage.html
[9]
"Telerobot Control for Microsurgery", NASA Tech Briefs, Vol. 21, No. 10
(October 1997), (NPO-19823), p 46.
[10]
"Force-Feedback Device for Microsurgery" (NPO-19822), NASA Tech Briefs,
Vol. 21, No. 10 (October 1997), p. 86.
[11]
"Reaction times as an index of visual conspicuity at night", S. Plainis,
I. J. Murray, K. Chauhan, W. N. Charman, http://www.umist.ac.uk/optometry/dept/plainis/rtviv8.pdf
[12]
"Adaptive canceling of physiological tremor for improved precision in microsurgery,"
"C. N. Riviere, R. S. Rader, and N. V. Thakor, IEEE Transactions on Biomedical
Engineering, 45(7):839-846, July 1998.
[13]
"The heart of microsurgery", J. K. Salisbury, Mechanical Engineering (Dec.
1998):http://www.memagazine.org/backissues/december98/features/microheart/microheart.html
[14]
"Auditory Guidance With The Navbelt — A Computerized Travel Aid For The
Blind",S. Shoval, J. Borenstein,
Yoram Koren, http://www-personal.engin.umich.edu/~johannb/Papers/Paper44/Paper44.html.
[15]
"The Interaction of Spatial Ability and Motor Learning in the Transfer
of Training from a Simulator to a Real Task", M. R. Tracey and C. E. Latham,
Medicine
Meets Virtual Reality 2001, D. Westwood, H. M. Hoffman, G. T. Mogel,
D. Stredney and R. A. Robb eds, IOS Press 2001, pp 521–527.
back
to Etienne BURDET homepage
January 2000, by E. Burdet